Here is a simple backup batch file fow windows.
It will be called by a daily process and it provides to make a .rar backup file with day specification in the file name.
Here is the content of the .bat file that you have to create(suppose you have f:\DATI\ANAGRAFICA folder to backup):
echo
set WINRAR="C:\Program Files (x86)\WinRAR"
set mydate=%date:~6,4%%date:~3,2%%date:~0,2%
echo %mydate%
f:
cd DATI
%WINRAR%\rar a -r F:\BACKUP\ANAGRAFICA_%mydate%_BCK.rar ANAGRAFICA
That's all..... Bye...
Thursday, November 12, 2015
Tuesday, November 10, 2015
Phonegap: your first easy mobile app.....
Here we see how to make a first simple mobile app starting to the real funny "Pokemon Fusion" web page realized by Alex Onsager and you find by clicking here....(http://pokemon.alexonsager.net/)
We will do a simple import(by an html iframe) of the page of Pokemon Fusion.
We will write only a single code row.
We will do a simple test to try how PhoneGap works.....
At the and we have an .apk file to install on our android phone
Prerequisites: PhoneGap development kit correctly installed on your pc... an android phone correcty connected and recognized by your pc(and phonegap).
Step 1: open a prompt and create a working directory(mkdir pokemonfusion_test)
Step 2: move under your working dir: cd pokemonfusion_test
Step 3: create a simple PhoneGap test project: phonegap create test
Step 4: move under www directory and open index.html for editing it....
Step 5: remove from the body tag element all its content and paste this
<iframe src="http://pokemon.alexonsager.net/" style="width:100%; height:100%;">
<script type="text/javascript" src="cordova.js"></script>
<script type="text/javascript" src="js/index.js"></script>
the last two rows are already existent in the file.......
So those three rows will be the only content of the body tag.....
Save and close the file.
Step 6: deploy all on your android phone(or your local emulator....): phonegap run android
After few minutes Pokemon Fusion will be displayed on your android system......
Your application will installed with "Hello World
" name. And its icon will be the default icon for test application.
All it's done, you can download by here:
Or checkout via SVN under this: svn+ssh://svn.code.sf.net/p/pokemonfusion/code
Access by anonymous user with no password.
If you have a svn client type this:
svn checkout svn://svn.code.sf.net/p/pokemonfusion/code/ pokemonfusion-code
You can find here the project of the phonegap application as you see in this post.
Bye.....
We will do a simple import(by an html iframe) of the page of Pokemon Fusion.
We will write only a single code row.
We will do a simple test to try how PhoneGap works.....
At the and we have an .apk file to install on our android phone
Prerequisites: PhoneGap development kit correctly installed on your pc... an android phone correcty connected and recognized by your pc(and phonegap).
Step 1: open a prompt and create a working directory(mkdir pokemonfusion_test)
Step 2: move under your working dir: cd pokemonfusion_test
Step 3: create a simple PhoneGap test project: phonegap create test
Step 4: move under www directory and open index.html for editing it....
Step 5: remove from the body tag element all its content and paste this
<iframe src="http://pokemon.alexonsager.net/" style="width:100%; height:100%;">
<script type="text/javascript" src="cordova.js"></script>
<script type="text/javascript" src="js/index.js"></script>
the last two rows are already existent in the file.......
So those three rows will be the only content of the body tag.....
Save and close the file.
Step 6: deploy all on your android phone(or your local emulator....): phonegap run android
After few minutes Pokemon Fusion will be displayed on your android system......
Your application will installed with "Hello World
" name. And its icon will be the default icon for test application.
All it's done, you can download by here:
Or checkout via SVN under this: svn+ssh://svn.code.sf.net/p/pokemonfusion/code
Access by anonymous user with no password.
If you have a svn client type this:
svn checkout svn://svn.code.sf.net/p/pokemonfusion/code/ pokemonfusion-code
You can find here the project of the phonegap application as you see in this post.
Bye.....
Monday, November 9, 2015
Eclipse: installing egit plugin
Open eclipse, in the toolbar menu, under "Help" - "Install New Software"
Insert this url "http://download.eclipse.org/egit/updates" into the text field and click on the "Add" button.
Flags the "Eclipse Git Team Provider" and "JGit" check boxes.
You've done....
Insert this url "http://download.eclipse.org/egit/updates" into the text field and click on the "Add" button.
Flags the "Eclipse Git Team Provider" and "JGit" check boxes.
You've done....
Friday, March 13, 2015
Eclipse: disinstalling plug-ins
For full removing installed plug-ins from Eclipse, go under
Help --> About Eclipse --> Installation Details(BUTTON) --> Installed Software(TAB)
then select plug-ins to remove....
Bye....
Help --> About Eclipse --> Installation Details(BUTTON) --> Installed Software(TAB)
then select plug-ins to remove....
Bye....
Thursday, February 26, 2015
Cordova/PhoneGap: prevent screen rotation
Fix the screen side of your app, preventing screen rotation.
Edit the config.xml file, the orientation preference tag in one of these ways:
Bye...
Edit the config.xml file, the orientation preference tag in one of these ways:
<preference name="orientation" value="portrait" />
<preference name="orientation" value="landscape" />
Bye...
Monday, February 9, 2015
Font-size property dynamically proportioned to the browser window size
It's called viewport. It's the same to say browser window size.
We can assign to the font-size property a value expressed in percentage.
For example if the viewport width is 50 cm, assinging a font-size of 1vw matches to 0.5 cm.
So we give it simply:
a {
font-size: 1vw;
}
Others use of dinamical font-size use should be:
- the vh: viewport height - for example: font-size:1vh;
- the vmin: the smaller between vw or vh - for example: font-size:1vmin;
- the vmax: the larger between vw or vh - for example: font-size:1vmax;
Bye...
We can assign to the font-size property a value expressed in percentage.
For example if the viewport width is 50 cm, assinging a font-size of 1vw matches to 0.5 cm.
So we give it simply:
a {
font-size: 1vw;
}
Others use of dinamical font-size use should be:
- the vh: viewport height - for example: font-size:1vh;
- the vmin: the smaller between vw or vh - for example: font-size:1vmin;
- the vmax: the larger between vw or vh - for example: font-size:1vmax;
Bye...
Thursday, January 29, 2015
PhoneGap plugins: file transfer - download
file-transfer plugin needed.
Install it with this:
phonegap plugin add org.apache.cordova.file-transfer
Here is my example.html(within javascript code).
This example provides a file download(pay attention to change the value of file url to download):
<!DOCTYPE html>
<html>
<head>
<title>PhoneGap Transfer - download - Example Page</title>
<script type="text/javascript" charset="utf-8" src="cordova.js"></script>
<script type="text/javascript" charset="utf-8">
// !! Assumes variable fileURL contains a valid URL to a path on the device,
// for example, cdvfile://localhost/persistent/path/to/downloads/
function startDownload () {
alert ("invoked startDownload function...") ;
var fileTransfer = new FileTransfer();
var downloadUrl = encodeURI("http://www.yoursite.com/file_to_download.txt");
var relativeFilePath = "./papa-francesco.sqlite"; // using an absolute path also does not work
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, function (fileSystem) {
var fileTransfer = new FileTransfer();
fileTransfer.download(
downloadUrl,
// The correct path!
fileSystem.root.toURL() + '/' + relativeFilePath,
function (entry) {
console.log("Success");
},
function (error) {
console.log("Error during download. Code = " + error.code);
}
);
});
}
</script>
</head>
<body>
<p><button onclick="startDownload()">start download</button></p>
</body>
</html>
Bye...
Install it with this:
phonegap plugin add org.apache.cordova.file-transfer
Here is my example.html(within javascript code).
This example provides a file download(pay attention to change the value of file url to download):
<!DOCTYPE html>
<html>
<head>
<title>PhoneGap Transfer - download - Example Page</title>
<script type="text/javascript" charset="utf-8" src="cordova.js"></script>
<script type="text/javascript" charset="utf-8">
// !! Assumes variable fileURL contains a valid URL to a path on the device,
// for example, cdvfile://localhost/persistent/path/to/downloads/
function startDownload () {
alert ("invoked startDownload function...") ;
var fileTransfer = new FileTransfer();
var downloadUrl = encodeURI("http://www.yoursite.com/file_to_download.txt");
var relativeFilePath = "./papa-francesco.sqlite"; // using an absolute path also does not work
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, function (fileSystem) {
var fileTransfer = new FileTransfer();
fileTransfer.download(
downloadUrl,
// The correct path!
fileSystem.root.toURL() + '/' + relativeFilePath,
function (entry) {
console.log("Success");
},
function (error) {
console.log("Error during download. Code = " + error.code);
}
);
});
}
</script>
</head>
<body>
<p><button onclick="startDownload()">start download</button></p>
</body>
</html>
Bye...
PhoneGap/Cordova: file reading plugin example
file plugin needed.
Install it with this:
phonegap plugin add org.apache.cordova.file
Here is my example.html(within javascript code).
This example provides to read file in locale storage, displaying its contents into a javascript alert:
<!DOCTYPE html>
<html>
<head>
<title>PhoneGap Read File Example Page</title>
<script type="text/javascript" charset="utf-8" src="cordova.js"></script>
<script type="text/javascript" charset="utf-8">
// Wait for Cordova to load
//
document.addEventListener("deviceready", onDeviceReady, false);
// Cordova is ready
//
function onDeviceReady() {
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, gotFS, fail);
}
function gotFS(fileSystem) {
fileSystem.root.getFile("writing_test_with_phonegap.txt", null, gotFileEntry, fail);
}
function gotFileEntry(fileEntry) {
fileEntry.file(gotFile, fail);
}
function gotFile(file){
alert("gotFile invoked with file: " + file.name);
readDataUrl(file);
readAsText(file);
}
function readDataUrl(file) {
var reader = new FileReader();
reader.onloadend = function(evt) {
console.log("Read as data URL");
console.log(evt.target.result);
};
reader.readAsDataURL(file);
}
function readAsText(file) {
var reader = new FileReader();
reader.onloadend = function(evt) {
console.log("Read as text");
console.log(evt.target.result);
alert(evt.target.result);
};
reader.readAsText(file);
}
function fail(evt) {
console.log(evt.target.error.code);
}
</script>
</head>
<body>
<h1>Example</h1>
<p>Read File</p>
</body>
</html>
Bye...
Install it with this:
phonegap plugin add org.apache.cordova.file
Here is my example.html(within javascript code).
This example provides to read file in locale storage, displaying its contents into a javascript alert:
<!DOCTYPE html>
<html>
<head>
<title>PhoneGap Read File Example Page</title>
<script type="text/javascript" charset="utf-8" src="cordova.js"></script>
<script type="text/javascript" charset="utf-8">
// Wait for Cordova to load
//
document.addEventListener("deviceready", onDeviceReady, false);
// Cordova is ready
//
function onDeviceReady() {
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, gotFS, fail);
}
function gotFS(fileSystem) {
fileSystem.root.getFile("writing_test_with_phonegap.txt", null, gotFileEntry, fail);
}
function gotFileEntry(fileEntry) {
fileEntry.file(gotFile, fail);
}
function gotFile(file){
alert("gotFile invoked with file: " + file.name);
readDataUrl(file);
readAsText(file);
}
function readDataUrl(file) {
var reader = new FileReader();
reader.onloadend = function(evt) {
console.log("Read as data URL");
console.log(evt.target.result);
};
reader.readAsDataURL(file);
}
function readAsText(file) {
var reader = new FileReader();
reader.onloadend = function(evt) {
console.log("Read as text");
console.log(evt.target.result);
alert(evt.target.result);
};
reader.readAsText(file);
}
function fail(evt) {
console.log(evt.target.error.code);
}
</script>
</head>
<body>
<h1>Example</h1>
<p>Read File</p>
</body>
</html>
Bye...
PhoneGap plugins: writing file
file plugin needed.
Install it with this:
phonegap plugin add org.apache.cordova.file
Here is my example.html(within javascript code).
This example provides to write file in locale storage:
<!DOCTYPE html>
<html>
<head>
<title>PhoneGap Write File Example Page</title>
<script type="text/javascript" charset="utf-8" src="cordova.js"></script>
<script type="text/javascript" charset="utf-8">
// Wait for Cordova to load
//
document.addEventListener("deviceready", onDeviceReady, false);
// Cordova is ready
//
function onDeviceReady() {
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, gotFS, fail);
}
function gotFS(fileSystem) {
fileSystem.root.getFile("writing_test_with_phonegap.txt", {create: true, exclusive: false}, gotFileEntry, fail);
}
function gotFileEntry(fileEntry) {
fileEntry.createWriter(gotFileWriter, fail);
}
function gotFileWriter(writer) {
writer.onwriteend = function(evt) {
console.log("contents of file now 'some sample text'");
writer.truncate(11);
writer.onwriteend = function(evt) {
console.log("contents of file now 'some sample'");
writer.seek(4);
writer.write(" different text");
writer.onwriteend = function(evt){
console.log("contents of file now 'some different text'");
}
};
};
writer.write("some sample text");
alert("file written!!!");
}
function fail(error) {
console.log(error.code);
}
</script>
</head>
<body>
<h1>Example</h1>
<p>Write File</p>
</body>
</html>
Bye...
Install it with this:
phonegap plugin add org.apache.cordova.file
Here is my example.html(within javascript code).
This example provides to write file in locale storage:
<!DOCTYPE html>
<html>
<head>
<title>PhoneGap Write File Example Page</title>
<script type="text/javascript" charset="utf-8" src="cordova.js"></script>
<script type="text/javascript" charset="utf-8">
// Wait for Cordova to load
//
document.addEventListener("deviceready", onDeviceReady, false);
// Cordova is ready
//
function onDeviceReady() {
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, gotFS, fail);
}
function gotFS(fileSystem) {
fileSystem.root.getFile("writing_test_with_phonegap.txt", {create: true, exclusive: false}, gotFileEntry, fail);
}
function gotFileEntry(fileEntry) {
fileEntry.createWriter(gotFileWriter, fail);
}
function gotFileWriter(writer) {
writer.onwriteend = function(evt) {
console.log("contents of file now 'some sample text'");
writer.truncate(11);
writer.onwriteend = function(evt) {
console.log("contents of file now 'some sample'");
writer.seek(4);
writer.write(" different text");
writer.onwriteend = function(evt){
console.log("contents of file now 'some different text'");
}
};
};
writer.write("some sample text");
alert("file written!!!");
}
function fail(error) {
console.log(error.code);
}
</script>
</head>
<body>
<h1>Example</h1>
<p>Write File</p>
</body>
</html>
Bye...
PhoneGap plugins: Device informations
device plugin needed.
Install it with this:
phonegap plugin add org.apache.cordova.device
Here is my example.html(within javascript code).
This example provides device informations:
<!DOCTYPE html>
<html>
<head>
<title>PhoneGap Device Example Page</title>
<script type="text/javascript" charset="utf-8" src="cordova.js"></script>
<script type="text/javascript" charset="utf-8">
// Wait for Cordova to load
//
document.addEventListener("deviceready", onDeviceReady, false);
// Cordova is ready
//
function onDeviceReady() {
var element = document.getElementById('deviceProperties');
element.innerHTML = 'Device Name: ' + device.name + '<br />' +
'Device Cordova: ' + device.cordova + '<br />' +
'Device Platform: ' + device.platform + '<br />' +
'Device UUID: ' + device.uuid + '<br />' +
'Device Model: ' + device.model + '<br />' +
'Device Version: ' + device.version + '<br />';
}
</script>
</head>
<body>
<p id="deviceProperties">Loading device properties...</p>
</body>
</html>
Bye...
Install it with this:
phonegap plugin add org.apache.cordova.device
Here is my example.html(within javascript code).
This example provides device informations:
<!DOCTYPE html>
<html>
<head>
<title>PhoneGap Device Example Page</title>
<script type="text/javascript" charset="utf-8" src="cordova.js"></script>
<script type="text/javascript" charset="utf-8">
// Wait for Cordova to load
//
document.addEventListener("deviceready", onDeviceReady, false);
// Cordova is ready
//
function onDeviceReady() {
var element = document.getElementById('deviceProperties');
element.innerHTML = 'Device Name: ' + device.name + '<br />' +
'Device Cordova: ' + device.cordova + '<br />' +
'Device Platform: ' + device.platform + '<br />' +
'Device UUID: ' + device.uuid + '<br />' +
'Device Model: ' + device.model + '<br />' +
'Device Version: ' + device.version + '<br />';
}
</script>
</head>
<body>
<p id="deviceProperties">Loading device properties...</p>
</body>
</html>
Bye...
PhoneGap plugins: Compass
device-orientation plugin needed.
Install it with this:
phonegap plugin add org.apache.cordova.device-orientation
Here is my example.html(within javascript code).
This example provides current heading of device and display it into a javascript alert:
<!DOCTYPE html>
<html>
<head>
<title>PhoneGap Compass Example Page</title>
<script type="text/javascript" charset="utf-8" src="cordova.js"></script>
<script type="text/javascript" charset="utf-8">
// Wait for Cordova to load
//
document.addEventListener("deviceready", onDeviceReady, false);
// Cordova is ready
//
function getCurrentHeading() {
navigator.compass.getCurrentHeading(onSuccess, onError);
}
// onSuccess: Get the current heading
//
function onSuccess(heading) {
alert('Heading: ' + heading.magneticHeading);
}
// onError: Failed to get the heading
//
function onError(compassError) {
alert('Compass Error: ' + compassError.code);
}
</script>
</head>
<body>
<h1>PhoneGap Compass Example</h1>
<p>
<button onclick="getCurrentHeading()">Click me to get current heading</button>
</p>
</body>
</html>
Bye...
Install it with this:
phonegap plugin add org.apache.cordova.device-orientation
Here is my example.html(within javascript code).
This example provides current heading of device and display it into a javascript alert:
<!DOCTYPE html>
<html>
<head>
<title>PhoneGap Compass Example Page</title>
<script type="text/javascript" charset="utf-8" src="cordova.js"></script>
<script type="text/javascript" charset="utf-8">
// Wait for Cordova to load
//
document.addEventListener("deviceready", onDeviceReady, false);
// Cordova is ready
//
function getCurrentHeading() {
navigator.compass.getCurrentHeading(onSuccess, onError);
}
// onSuccess: Get the current heading
//
function onSuccess(heading) {
alert('Heading: ' + heading.magneticHeading);
}
// onError: Failed to get the heading
//
function onError(compassError) {
alert('Compass Error: ' + compassError.code);
}
</script>
</head>
<body>
<h1>PhoneGap Compass Example</h1>
<p>
<button onclick="getCurrentHeading()">Click me to get current heading</button>
</p>
</body>
</html>
Bye...
PhoneGap plugins: Network Connection
network-information plugin needed.
Install it with this:
phonegap plugin add org.apache.cordova.network-information
Here is my example.html(within javascript code).
This example provides device connection informations:
<!DOCTYPE html>
<html>
<head>
<title>PhoneGap Connection Example Page</title>
<script type="text/javascript" charset="utf-8" src="cordova.js"></script>
<script type="text/javascript" charset="utf-8">
// Wait for Cordova to load
//
document.addEventListener("deviceready", onDeviceReady, false);
// Cordova is loaded and it is now safe to make calls Cordova methods
//
function onDeviceReady() {
checkConnection();
}
function checkConnection() {
var networkState = navigator.connection.type;
var states = {};
states[Connection.UNKNOWN] = 'Unknown connection';
states[Connection.ETHERNET] = 'Ethernet connection';
states[Connection.WIFI] = 'WiFi connection';
states[Connection.CELL_2G] = 'Cell 2G connection';
states[Connection.CELL_3G] = 'Cell 3G connection';
states[Connection.CELL_4G] = 'Cell 4G connection';
states[Connection.CELL] = 'Cell generic connection';
states[Connection.NONE] = 'No network connection';
alert('Connection type: ' + states[networkState]);
}
</script>
</head>
<body>
<p>A dialog box will report the network state.</p>
</body>
</html>
Bye...
Install it with this:
phonegap plugin add org.apache.cordova.network-information
Here is my example.html(within javascript code).
This example provides device connection informations:
<!DOCTYPE html>
<html>
<head>
<title>PhoneGap Connection Example Page</title>
<script type="text/javascript" charset="utf-8" src="cordova.js"></script>
<script type="text/javascript" charset="utf-8">
// Wait for Cordova to load
//
document.addEventListener("deviceready", onDeviceReady, false);
// Cordova is loaded and it is now safe to make calls Cordova methods
//
function onDeviceReady() {
checkConnection();
}
function checkConnection() {
var networkState = navigator.connection.type;
var states = {};
states[Connection.UNKNOWN] = 'Unknown connection';
states[Connection.ETHERNET] = 'Ethernet connection';
states[Connection.WIFI] = 'WiFi connection';
states[Connection.CELL_2G] = 'Cell 2G connection';
states[Connection.CELL_3G] = 'Cell 3G connection';
states[Connection.CELL_4G] = 'Cell 4G connection';
states[Connection.CELL] = 'Cell generic connection';
states[Connection.NONE] = 'No network connection';
alert('Connection type: ' + states[networkState]);
}
</script>
</head>
<body>
<p>A dialog box will report the network state.</p>
</body>
</html>
Bye...
PhoneGap plugins: Media-capture - video
media-capture plugin needed.
Install it with this:
phonegap plugin add org.apache.cordova.media-capture
Here is my example.html(within javascript code).
This provides capability to start default system application for video recording and save your video into default locale location(displaying it into a javascript alert):
<!DOCTYPE html>
<html>
<head>
<title>PhoneGap Capture Video Example Page</title>
<script type="text/javascript" charset="utf-8" src="cordova.js"></script>
<script type="text/javascript" charset="utf-8">
// Called when capture operation is finished
//
function captureSuccess(mediaFiles) {
var i, len;
for (i = 0, len = mediaFiles.length; i < len; i += 1) {
alert (mediaFiles[i].fullPath + " e " + mediaFiles[i].name);
}
}
// Called if something bad happens.
//
function captureError(error) {
var msg = 'An error occurred during capture: ' + error.code;
navigator.notification.alert(msg, null, 'Uh oh!');
}
function captureVideo() {
// Launch device camera application,
// allowing user to capture up to 2 audio clips
navigator.device.capture.captureVideo(captureSuccess, captureError, {limit: 2});
}
</script>
</head>
<body>
<button onclick="captureVideo();">Capture Video</button> <br>
</body>
</html>
Install it with this:
phonegap plugin add org.apache.cordova.media-capture
Here is my example.html(within javascript code).
This provides capability to start default system application for video recording and save your video into default locale location(displaying it into a javascript alert):
<!DOCTYPE html>
<html>
<head>
<title>PhoneGap Capture Video Example Page</title>
<script type="text/javascript" charset="utf-8" src="cordova.js"></script>
<script type="text/javascript" charset="utf-8">
// Called when capture operation is finished
//
function captureSuccess(mediaFiles) {
var i, len;
for (i = 0, len = mediaFiles.length; i < len; i += 1) {
alert (mediaFiles[i].fullPath + " e " + mediaFiles[i].name);
}
}
// Called if something bad happens.
//
function captureError(error) {
var msg = 'An error occurred during capture: ' + error.code;
navigator.notification.alert(msg, null, 'Uh oh!');
}
function captureVideo() {
// Launch device camera application,
// allowing user to capture up to 2 audio clips
navigator.device.capture.captureVideo(captureSuccess, captureError, {limit: 2});
}
</script>
</head>
<body>
<button onclick="captureVideo();">Capture Video</button> <br>
</body>
</html>
PhoneGap plugins: Media-capture - photo
media-capture plugin needed.
Install it with this:
phonegap plugin add org.apache.cordova.media-capture
Here is my example.html(within javascript code).
This prvides capability to start default system application for photo recording and save your photo into default locale location(displaying it into a javascript alert):
<!DOCTYPE html>
<html>
<head>
<title>PhoneGap Capture Image Example Page</title>
<script type="text/javascript" charset="utf-8" src="cordova.js"></script>
<script type="text/javascript" charset="utf-8">
// Called when capture operation is finished
//
function captureSuccess(mediaFiles) {
var i, len;
for (i = 0, len = mediaFiles.length; i < len; i += 1) {
alert (mediaFiles[i].fullPath + " e " + mediaFiles[i].name);
}
}
// Called if something bad happens.
//
function captureError(error) {
var msg = 'An error occurred during capture: ' + error.code;
navigator.notification.alert(msg, null, 'Uh oh!');
}
function captureImage() {
// Launch device camera application,
// allowing user to capture up to 2 audio clips
navigator.device.capture.captureImage(captureSuccess, captureError, {limit: 2});
}
</script>
</head>
<body>
<button onclick="captureImage();">Capture Image</button> <br>
</body>
</html>
Bye...
Install it with this:
phonegap plugin add org.apache.cordova.media-capture
Here is my example.html(within javascript code).
This prvides capability to start default system application for photo recording and save your photo into default locale location(displaying it into a javascript alert):
<!DOCTYPE html>
<html>
<head>
<title>PhoneGap Capture Image Example Page</title>
<script type="text/javascript" charset="utf-8" src="cordova.js"></script>
<script type="text/javascript" charset="utf-8">
// Called when capture operation is finished
//
function captureSuccess(mediaFiles) {
var i, len;
for (i = 0, len = mediaFiles.length; i < len; i += 1) {
alert (mediaFiles[i].fullPath + " e " + mediaFiles[i].name);
}
}
// Called if something bad happens.
//
function captureError(error) {
var msg = 'An error occurred during capture: ' + error.code;
navigator.notification.alert(msg, null, 'Uh oh!');
}
function captureImage() {
// Launch device camera application,
// allowing user to capture up to 2 audio clips
navigator.device.capture.captureImage(captureSuccess, captureError, {limit: 2});
}
</script>
</head>
<body>
<button onclick="captureImage();">Capture Image</button> <br>
</body>
</html>
Bye...
PhoneGap plugins: Media-capture - audio
media-capture plugin needed.
Install it with this:
phonegap plugin add org.apache.cordova.media-capture
Here is my example.html(within javascript code).
This provides capability to start default system application for audio recording/reproducing and save your audio registration into default locale location(displaying it into a javascript alert):
<!DOCTYPE html>
<html>
<head>
<title>PhoneGap Capture Audio Example Page</title>
<script type="text/javascript" charset="utf-8" src="cordova.js"></script>
<script type="text/javascript" charset="utf-8">
// Called when capture operation is finished
//
function captureSuccess(mediaFiles) {
var i, len;
for (i = 0, len = mediaFiles.length; i < len; i += 1) {
alert (mediaFiles[i].fullPath + " e " + mediaFiles[i].name);
}
}
// Called if something bad happens.
//
function captureError(error) {
var msg = 'An error occurred during capture: ' + error.code;
navigator.notification.alert(msg, null, 'Uh oh!');
}
function captureAudio() {
// Launch device audio recording application,
// allowing user to capture up to 2 audio clips
navigator.device.capture.captureAudio(captureSuccess, captureError, {limit: 2});
}
</script>
</head>
<body>
<button onclick="captureAudio();">Capture Audio</button> <br>
</body>
</html>
Install it with this:
phonegap plugin add org.apache.cordova.media-capture
Here is my example.html(within javascript code).
This provides capability to start default system application for audio recording/reproducing and save your audio registration into default locale location(displaying it into a javascript alert):
<!DOCTYPE html>
<html>
<head>
<title>PhoneGap Capture Audio Example Page</title>
<script type="text/javascript" charset="utf-8" src="cordova.js"></script>
<script type="text/javascript" charset="utf-8">
// Called when capture operation is finished
//
function captureSuccess(mediaFiles) {
var i, len;
for (i = 0, len = mediaFiles.length; i < len; i += 1) {
alert (mediaFiles[i].fullPath + " e " + mediaFiles[i].name);
}
}
// Called if something bad happens.
//
function captureError(error) {
var msg = 'An error occurred during capture: ' + error.code;
navigator.notification.alert(msg, null, 'Uh oh!');
}
function captureAudio() {
// Launch device audio recording application,
// allowing user to capture up to 2 audio clips
navigator.device.capture.captureAudio(captureSuccess, captureError, {limit: 2});
}
</script>
</head>
<body>
<button onclick="captureAudio();">Capture Audio</button> <br>
</body>
</html>
PhoneGap plugins: Accelerometer
For Accelerometer plugin you need to install device-motion plugin, as here
phonegap plugin add org.apache.cordova.device-motion
For Android nothing is needed to add into AndroidManifest.xml file.
For iOS you need to add into config.xml file:
<plugin name="Accelerometer" value="CDVAccelerometer" />
Here is some html and javascipt code to run a quickly example.
<script type="text/javascript" charset="utf-8" src="cordova.js"></script>
<script type="text/javascript" charset="utf-8">
document.addEventListener("deviceready", onDeviceReady, false);
function onDeviceReady() {
alert("Device is Ready");
}
function getAcceleration(){
navigator.accelerometer.getCurrentAcceleration(onAccelSuccess, onError);
}
function onAccelSuccess(acceleration) {
var element = document.getElementById('accelerometer');
element.innerHTML = 'Acceleration X: ' + acceleration.x + '<br />' +
'Acceleration Y: ' + acceleration.y + '<br />' +
'Acceleration Z: ' + acceleration.z + '<br />' +
'Timestamp: ' + acceleration.timestamp + '<br />';
}
function onError() {
alert('onError!');
}
function startWatch() {
// Update acceleration every 1 seconds
var options = { frequency: 1000 };
watchID = navigator.accelerometer.watchAcceleration(onAccelSuccess, onError, options);
}
function stopWatch() {
if (watchID) {
navigator.accelerometer.clearWatch(watchID);
watchID = null;
}
}
</script>
And here the html code....
<body>
<h1>PhoneGap Accelerometer Example</h1>
<p>
<button onclick="getAcceleration()">Get Acceleration</button>
</p>
<p>
<button onclick="startWatch()">Start Acceleration Debug</button>
</p>
<p>
<button onclick="stopWatch()">Stop Acceleration Debug</button>
</p>
<div id="accelerometer">Accelerometer debug area...</div>
</body>
This html code shows three buttons.
Two of them invoke the two javascript functions getAcceleration() and startWatch().
The results is displayed into div area with id="accelerometer", in the lower of the page.
Bye...
Introducing to PhoneGap Events
Here is a small list of current available events implemented from current PhoneGap version.
Thery aren't supported for all(100%) PhoneGap supported platforms.
See every link target for ensure the current support for your s.o. application target.
A small example to test some of these states:
(to insert in the head tag of your test page).
For battery events you need to install, before, a battery-status plugin.
From shell, within $application_project_home_folder, give this command:
phonegap plugin add org.apache.cordova.battery-status
At last check into AndroidManifest.xml for
and into config.xml for iOS
For other platforms see here
For online/offline status you need to install, before,
From shell, within $application_project_home_folder, give this command:
phonegap plugin add org.apache.cordova.network-information
At last check into AndroidManifest.xml for
and into config.xml for iOS
For other platforms see here
Bye...
Thery aren't supported for all(100%) PhoneGap supported platforms.
See every link target for ensure the current support for your s.o. application target.
- deviceready
- pause
- resume
- online
- offline
- backbutton
- batterycritical
- batterylow
- batterystatus
- menubutton
- searchbutton
- startcallbutton
- endcallbutton
- volumedownbutton
- volumeupbutton
A small example to test some of these states:
(to insert in the head tag of your test page).
<script type="text/javascript" src="cordova.js" />
<script type="text/javascript" charset="utf-8">
// Wait for Cordova to load
function onDeviceReady () {
alert ("device ready!!!") ;
}
function onOnline () {
alert ("online!!!") ;
}
function onOffline () {
alert ("offline!!!") ;
}
document.addEventListener("deviceready", onDeviceReady, false);
document.addEventListener("online", onOnline, false);
document.addEventListener("offline", onOffline, false);
</script>
For battery events you need to install, before, a battery-status plugin.
From shell, within $application_project_home_folder, give this command:
phonegap plugin add org.apache.cordova.battery-status
At last check into AndroidManifest.xml for
<uses-permission android:name="android.permission.BROADCAST_STICKY" />
and into config.xml for iOS
<plugin name="Battery" value="CDVBattery" />
For other platforms see here
For online/offline status you need to install, before,
From shell, within $application_project_home_folder, give this command:
phonegap plugin add org.apache.cordova.network-information
At last check into AndroidManifest.xml for
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.READ_PHONE_STATE" />
and into config.xml for iOS
<plugin name="NetworkStatus" value="CDVConnection" />
For other platforms see here
Bye...
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